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Evan Gasper
Evan Gasper
3D Artist / US ARMY Veteran (Email: evan.gasper@gmail.com)
Los Angeles, United States of America

My name is Evan J Gasper, I am a 3D Artist with a BS in Game Art & Design. I’m also finishing my MFA in Environmental Modeling for Games. I am also a veteran of the US ARMY.

LinkedIn: https://www.linkedin.com/in/evan-gasper-aa566035/
Instagram: https://www.instagram.com/EJG3D

Resume PDF

Skills

Environment ModelingProp Modeling3D ModelingLightingLow-poly ModelingHard Surface ModelingTexturingHigh-poly ModelingWeapon ModelingProps

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Substance Designer
Substance Designer
Substance Painter
Substance Painter
ZBrush
ZBrush
3ds Max
3ds Max
3DCoat
3DCoat
Mudbox
Mudbox
Photoshop
Photoshop
Quixel Suite
Quixel Suite
After Effects
After Effects
Marvelous Designer
Marvelous Designer

Productions

  • 1
    • Video Game
      Real Celebrity Slots
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Monarc Gaming Labs / Glu Games
  • Ext
    • Video Game
      Princess Cruises Ocean Medallion
    • Year
      2017
    • Role
      3D Environment Artist
    • Company
      Swihart Studios

Experience

  • 3D Generalist at SaltyVerse
    Burbank, United States of America
    January 2019 - Present

  • Technical Artist at Monarc Gaming Labs
    Los Angeles, United States of America
    April 2018 - January 2019

    Technical Artist for celebrity based slot and and adventure game.

    Free on the iOS and Android.

    https://appadvice.com/app/real-celebrity-slots/1413296646

  • 3D Artist at Swihart Studios
    Valencia, United States of America
    July 2017 - February 2018

    3D Environment Artist responsible for modeling, sculpting, texturing and lighting real world locations and environments for a Princess Cruises Ocean Medallion platform.

    https://www.princess.com/ships-and-experience/ocean-medallion/

    Extensive use of Maya, Zbrush, Substance Painter, Unity and Perforce.

  • 3D Artist at Imbellus
    Los Angeles, United States of America
    February 2016 - July 2017

    Imbellus is produced a whitelisted project based on measuring human potential.

    I modeled 3D organic assets, environments, and creatures and implemented them into Unity 5.

    http://imbellus.com

  • Technical Artist at Deep Blue Worlds
    Los Angeles, United States of America
    November 2015 - February 2016

    Developed environments and props for numerous apps and games for Deep Blue Worlds Inc.

    http://www.deepblueworlds.com/products/

  • Staff Sergeant at US ARMY
    Overseas, United States of America
    February 2002 - June 2011

    Veteran of the United States Army. Multiple overseas deployments.