3D Environment Artist responsible for modeling, sculpting, texturing and lighting real world locations and environments for a Princess Cruises Ocean Medallion platform.
Extensive use of Maya, Zbrush, Substance Painter, Unity and Perforce.
Imbellus is produced a whitelisted project based on measuring human potential.
I modeled 3D organic assets, environments, and creatures and implemented them into Unity 5.
Developed environments and props for numerous apps and games for Deep Blue Worlds Inc.
Independent game developer. Responsible for modeling, texturing and programming. La Chancla won SxSW honorable mention in New VR Games in 2015. Game should be released on steam in 2018 if I can find funding for publishing.
Veteran of the United States Army. Multiple overseas deployments.