Technical Artist for celebrity based slot and and adventure game.
Free on the iOS and Android.
3D Environment Artist responsible for modeling, sculpting, texturing and lighting real world locations and environments for a Princess Cruises Ocean Medallion platform.
Extensive use of Maya, Zbrush, Substance Painter, Unity and Perforce.
Imbellus is produced a whitelisted project based on measuring human potential.
I modeled 3D organic assets, environments, and creatures and implemented them into Unity 5.
Developed environments and props for numerous apps and games for Deep Blue Worlds Inc.
Veteran of the United States Army. Multiple overseas deployments.