My name is Evan J Gasper, I am an experienced 3D Environment Artist with a Bachelors of Science Degree in Game Art & Design from the Art Institute of California as well as an Associates Degree in Advance Technology from Central Texas College. I have great abilities in modern game engines such as UE4, Unity, CryEngine, Lumberyard and possesses a strong modeling and sculpting skill set / pipeline (Maya, 3DS Max, Zbrush, Mudbox, ReMeake). I also have great skill and ability in modern texturing / material authoring platforms like Substance Painter, 3D Coat, Photoshop, Quixel etc. I am experienced in photogrammetry, scripting, programming and blueprinting as well. I love post process work and lighting. I am also an ARMY veteran and dedicated team player with a strong background in leadership, problem solving, critical thinking. I have a website dedicated to my 3D work, it is https://evangasper.artstation.com, please feel free to have a look and contact me with any questions.
3D Environment Artist responsible for modeling, sculpting, texturing and lighting real world locations and environments for a Princess Cruises Ocean Medallion platform.
Extensive use of Maya, Zbrush, Substance Painter, Unity and Perforce.
Imbellus is produced a whitelisted project based on measuring human potential.
I modeled 3D organic assets, environments, and creatures and implemented them into Unity 5.
Developed environments and props for numerous apps and games for Deep Blue Worlds Inc.
Independent game developer. Responsible for modeling, texturing and programming. La Chancla won SxSW honorable mention in New VR Games in 2015. Game should be released on steam in 2018 if I can find funding for publishing.
Veteran of the United States Army. Multiple overseas deployments.