Salvation Cell

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Main Shot

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Supporting Shot

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Supporting Shot

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Supporting Shot

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Supporting Shot

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This is the original camera location and composition for the main shot

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No Diffuse maps, just Normals, Spec, Roughness and metallic

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Light Rig Setup

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Kit Pieces

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Wall

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Second Wall

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Ground Piece, intentionally sub divided to allow vertex tessellation in Unreal

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Tessellated Ground Material Setup in UE4

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Screen Grab of the material with Tessellation in Engine

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Roof Piece

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Simple Stool

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Simple Bucket

Modeled in Maya,
Textured in Substance,
Lit and Rendered in UE4.