Kid's Bathroom

Flat Blockout of Bathroom Surfaces with justified lighting

Flat Blockout of Bathroom Surfaces with justified lighting

Color Map, Normal Map, and Emissive Maps added to Bathroom Surfaces with justified lighting.

Color Map, Normal Map, and Emissive Maps added to Bathroom Surfaces with justified lighting.

Metallic Map added to the metallic channel

Metallic Map added to the metallic channel

Roughness Map added to materials with justified lights.

Roughness Map added to materials with justified lights.

Flat Blockout of Bathroom props with Bathroom Surfaces and justified lighting

Flat Blockout of Bathroom props with Bathroom Surfaces and justified lighting

Bathroom props with Color and Normal Map added

Bathroom props with Color and Normal Map added

Bathroom props with Metallic Map added

Bathroom props with Metallic Map added

Roughness Map added to material with justified lights.

Roughness Map added to material with justified lights.

This environment was built with my love to work with pink as an artist, I genuinely believe is is super underused in color maps and tragically overused in emissive maps in today's games. I tried to capture the opposite. With most of the palette being pinks and complimentary colors to shades of pink. Also interesting to note;
When I was making the props and set dressing for this environment I realized how poorly my initial labels on the products held up. I learned very quickly how important product design in realistic environments is the hard way, as I had to design my own products that looked passable and believable without scanning real labels.
Modeled in Maya
Textured in Substance Painter and Photoshop
Rendered in Marmoset Toolbag 4